
Benito Arias
Angry Mustellid The Periphery
59
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Posted - 2014.10.14 16:10:00 -
[1] - Quote
Tl;dr: In stacks, warp gate should be simply clickable. Odyssey and Phoebe clicky icons way too big. Yay no more black rectangles in space. Bookmark icons look bad. Hotkeys don't work on icons in overlay. Compass too crude. Notification gizmo, want to hide it.
CCP Lebowski wrote:xttz wrote:Is it possible for a bookmark you click on in space to show on the Selected Item window? It would help make them a bit more intuitive. This is something we're considering, but its likely it wont make it into this release, as there are some technical blockers involved in doing it. Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. This is an issue we are aware of. We're working hard to try and get the sensor overlay bracket to provide all the options you would expect/need for the object it is attached to, but as you can imagine there are various different cases where very specific sets of options are needed. Rest assured we're on the case. I really do hope it includes gated FW complexes. When, you know, you warp to a complex that has and accleleration gate, click the gate in space as you land, ready yourself to activate it... and nothing happens, because you in fact you have not clicked the gate, but the anomaly itself, which is the default thing in the stack. This is very annoying. Of course, waiting for the bracket list of 2 items to generate and using the gate icon that was (haha!) at the top of it works, but that's just not the same thing. More cliky, more waity.
With Odyssey and Phoebe the amount of clickable things in space that I may see in some tactical situations has doubled, if not tripled. Sadly, clickiness of new icons has messed things up.
Unstacked icons for anomalies and signatures have those HUGE coloured brackets, which do note quite define clickable area. They are like a square rotated 45-¦, when hover/cliky area look to be a square sitting on its' side. These things' linear dimensions are about 3 times those of a good old unstacked planet or gate or whatever icon, and having them clickable when visually mouse pointer is away for about the size of planet icon, well, it feels awkward.
Between the amount of icons and their size, it gets very difficult sometimes to navigate through them, as bigger [new] overlay icons overshadow smaller regular icons and each other, even if they are far enough from each other in pixels.
(On a little side note, in stacks, new anomaly/signature icons' hover range shrinks in size, but old icons' get bigger, making it inconsistent with non-stacked clickability).
Newly-introduced incons for bookmarks suffer from the same issues. Well, they probably don't. I do, when trying to use them. Hover/clickability range is too blody huge, way bigger then brackets that circumscribe them, limiting access to other icons if they are close enough on screen (if you ask me, I think it's not close enough), unless I go all in (with my mouse pointer hunting for the right 'stack' or visually separate icons) and do the the waity and cliky thing again (browsing through bracket list).
Very glad to see those horrible black rectangle nameplates gone, though.
Now, to actually new stuff.
Bookmark icons look like a scaled up version of old pin and corporate pin icons. Please don't scale them, doesn't look good and is not needed. They are not centered with those blue brackets they've got.
Cannot use hotkeys on sensor overlay icons for anomalies/signatures/BMs. Please make it so that we can.
No need to take sensor overlay toggle button and make it a check box in a weird place. Overlay is overlay. Compass is compass. If the settings need to be shared, so be it, but please please but make separate toggles for both. Yes, please.
That compass thing... looks too crude, okay? Will be nice to have hard separation between system-generated locations (anomalies/sigs) from player made ones (BMs), as in, 2 separate bands. Maybe make the compass and overlay related settings originate from a single point on screen, like the one traditional EVE four lines (not gear!) settings icon in lower right HUD, only in lower left HUD?
That notification thing? Don't I have maibox and skill queue icon for those? Oh well, guess I'm on Android now. Can you maybe make it dockable in the sidebar, where most tactically irrelevant things w/pop-ups reside? |